Omega Delta Network

Blueprint
.omegadelta.net

[Designs that were, Designs that are and some Designs that have not yet come to pass]

 

Introduction

Blueprint.omegadelta.net is the resting ground for past, present and future design work that was created by William Denniss. Of course, it is not a complete list, as that would be telling... Herein, "past" referrs to depreciated designes, perhaps for a program which has been replaced by a better version, or an old layout for a web page. "present" refers to design work that was implemented for example in a current product (eg. Copernicus), and that product either has on-going work, or has been declared as finished. "future" referrs to designs that have no current implementation, or that implementation is under initial construction (i.e. no beta availible), or even a plan for which I never intend to do myself, but a plan nevertheless

 

 

Future Designs

Tank Commander 3-D - Development work for the up coming new game from the Tank Software Laboritories

 

The NSTP - my design for train travel of the future

 

Present Designs

Copernicus - See the origional design specs for one "D-Pass" which evolved into Copernicus, the little app that has revolutionarised the way people store passwords.

Roundhouse - The floor plan of my Star Trek Elite Force map.

 

Past Designs

WillPang Origional - Designes for the origional WillPang (which has subsiquentally been replaced) and it's "creative" use of java Threads.

BlackJack - Not a design per say, just source code to a VB Black Jack game I wrote. Just think about how I programmed it considering that there are 52 cards in a deck, and at that stage (my knowlege was purely self taught, with no books or tutorials) I knew not about arrays :-/. There was also a 4 player game which benifited from this "alternate" way of programming (Tank Commander, since revised) for which the source code has unfortunatally been lost (just the older versions).

 

Untitled Document

 


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Copyright William Denniss